The tiny moments most people only feel
I write about colour, games and taste: the details that decide how an interface feels. Each post has live demos, so you can try the ideas for yourself.
Colour theory for interfaces
The colour wheel was made for paint. A screen asks colour to do a harder job.
November 2026 · 4 min read
Design in gaming and casinos
What games get right about feedback, and what a casino owes the player.
November 2026 · 4 min read
The feeling of winning: green, red, and the psychology behind them
Why green feels like winning, and why colour should never be the only signal.
November 2026 · 4 min read
Taste: why it matters, and why AI can’t replace it
AI can make a hundred versions. Knowing which one is right is still the job.
November 2026 · 4 min read
About me
I’m Connor, a Lead Product Designer based on the Gold Coast, Australia. Most of my work sits in complex spaces: prediction markets, trading, casino, sports analytics, AI and fintech.
I like staying close enough to implementation that the final thing still feels like the design. This is where I write down what that work keeps teaching me.
Want to talk about it?
If a post made you think of something, or you see it differently, I’d like to hear it. Same if you want to talk about a role, product or ambitious idea.